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Fulendos Grumax

AR/VR Game Engine Integration

Our Story Unfolds

From a small Melbourne startup to Australia's leading AR/VR education platform — here's how we built something extraordinary

2021
Start

The Foundation Years

Three developers meeting at a Melbourne tech meetup. That's how Fulendos Grumax began — not in some fancy boardroom, but over coffee and complaints about how difficult it was to learn AR/VR development properly.

Early team collaboration and development workspace

Marcus Chen had been struggling with Unity's AR Foundation for months. The documentation felt scattered, tutorials were either too basic or impossibly advanced. Sound familiar? That frustration became our mission.

  • Started with 12 students in a Collins Street co-working space
  • Developed our first AR basics curriculum over six intense months
  • Built relationships with Unity and Unreal Engine communities
  • Created hands-on project methodology still used today

By late 2021, word was spreading. Students weren't just learning — they were actually building things. Real AR applications that worked, VR experiences that didn't make people motion sick. We knew we were onto something.

2022-24
Growth

Scaling & Recognition

The Melbourne tech scene took notice. By 2022, we'd moved to our current Collins Street location and something interesting was happening — our graduates were getting hired before they even finished the program.

340+ Graduates
15 Industry Partners
85% Project Completion
Students working on VR development projects in modern classroom

What made 2023 special was our partnership expansion. Game studios across Australia started reaching out — not just for talent, but asking us to help train their existing teams on emerging AR/VR technologies.

Kieran Walsh, Lead AR Instructor

Kieran Walsh

Lead AR Instructor who joined us in 2022 from Electronic Arts. His practical industry experience transformed our curriculum approach.

Blake Morrison, VR Development Specialist

Blake Morrison

VR Development Specialist whose background in psychology helped us understand why some VR training methods work better than others.

The real breakthrough came when we realized that mixing game engine expertise with AR/VR wasn't just about technical skills — it was about thinking differently. Our students weren't just coding; they were solving spatial problems most developers never encounter.

2025
Future

What's Next

Walking into 2025, we're not the same small team that started this journey. But we've kept what mattered — the focus on practical learning and real-world application.

Modern AR/VR development setup with latest technology

This year brings new challenges. Apple's Vision Pro has changed expectations. WebXR is finally becoming viable. And mixed reality is moving beyond gaming into healthcare, education, and manufacturing.

  • Advanced WebXR development track launching August 2025
  • Partnership with three Melbourne hospitals for medical AR applications
  • Student incubator program for AR/VR startups starting September
  • First international cohort planned for early 2026

Our students today aren't just learning current technology — they're preparing for a field that's evolving monthly. That requires a different kind of education, one that emphasizes adaptability alongside technical skills.

The next chapter isn't written yet. But if our first four years taught us anything, it's that the best learning happens when you're building something that matters. Something that works. Something that makes people's lives genuinely better.

Ready to Write Your Chapter?

Our next comprehensive program begins in September 2025. Limited spots available for students serious about AR/VR development.

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